EngineRestoreDFFImage: Difference between revisions
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(Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function restores changed from IMG container.}} {{Warning|This article is incomplete and may contain errors}} ==Syntax== <syntaxhighlight lang="lua"> img engineRestoreDFFImage ( int modelID ) </syntaxhighlight> {{OOP||EngineIMG}} ===Required Arguments=== * '''modelID''': ID of the model you want to restore. ===Returns=== Returns ''true'' if IMG file was successfully restored, ''false'' ot...") |
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{{Client function}} | {{Client function}} | ||
{{New feature/item|4|1.6.0|21695|This function restores | {{New feature/item|4|1.6.0|21695|This function restores changes to DFF file from IMG container.}} | ||
{{Warning|This article is incomplete and may contain errors}} | {{Warning|This article is incomplete and may contain errors}} | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool engineRestoreDFFImage ( int modelID ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Latest revision as of 05:20, 21 November 2023
Syntax
bool engineRestoreDFFImage ( int modelID )
OOP Syntax Help! I don't understand this!
- Method: EngineIMG(...)
Required Arguments
- modelID: ID of the model you want to restore.
Returns
Returns true if IMG file was successfully restored, false otherwise.
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory