EngineRestoreModel: Difference between revisions

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(add oop syntax)
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addEvent ( "restoreClientModel", true )
addEvent ( "restoreClientModel", true )
addEventHandler ( "restoreClientModel", getRootElement(), ResetModel )
addEventHandler ( "restoreClientModel", root, ResetModel )
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</section>
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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function RestoreModel ( )
function RestoreModel ( )
     triggerClientEvent ( "restoreClientModel", getRootElement(), restoreClientModel )
     triggerClientEvent ( "restoreClientModel", root, restoreClientModel )
end
end
addCommandHandler( "restore", RestoreModel )
addCommandHandler( "restore", RestoreModel )

Revision as of 16:36, 19 August 2015

This function restores the visual DFF and TXD model of the given model ID. This restores the result of engineReplaceModel.

Syntax

bool engineRestoreModel ( int modelID )

OOP Syntax Help! I don't understand this!

Method: Engine.restoreModel(...)


Required Arguments

  • modelID: The model ID to restore the visuals of

Returns

Returns true if the model was successfully restored, false or nil if it failed for some reason.

Example

Click to collapse [-]
Client

Client-Side example for restoring model / vehicle.

function ResetModel ( )
    engineRestoreModel ( 587 )  -- Object / Vehicle to restore to default GTA one.
end

addEvent ( "restoreClientModel", true )
addEventHandler ( "restoreClientModel", root, ResetModel )


Click to collapse [-]
Server

Server-Side example for triggering model / vehicle restore function with "restore" command.

function RestoreModel ( )
    triggerClientEvent ( "restoreClientModel", root, restoreClientModel )
end
addCommandHandler( "restore", RestoreModel )

See Also