EngineRestoreModel: Difference between revisions
Jump to navigation
Jump to search
(add oop syntax) |
No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 2: | Line 2: | ||
{{Client function}}<!-- Change this to "Client function" or "Server function" appropriately--> | {{Client function}}<!-- Change this to "Client function" or "Server function" appropriately--> | ||
<!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | ||
This function restores the visual DFF | This function restores the visual DFF model of the given model ID. This restores the result of [[engineReplaceModel]]. | ||
==Syntax== | ==Syntax== | ||
Line 29: | Line 29: | ||
addEvent ( "restoreClientModel", true ) | addEvent ( "restoreClientModel", true ) | ||
addEventHandler ( "restoreClientModel", | addEventHandler ( "restoreClientModel", root, ResetModel ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
Line 38: | Line 38: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function RestoreModel ( ) | function RestoreModel ( ) | ||
triggerClientEvent ( "restoreClientModel", | triggerClientEvent ( "restoreClientModel", root, restoreClientModel ) | ||
end | end | ||
addCommandHandler( "restore", RestoreModel ) | addCommandHandler( "restore", RestoreModel ) |
Latest revision as of 09:45, 14 October 2015
This function restores the visual DFF model of the given model ID. This restores the result of engineReplaceModel.
Syntax
bool engineRestoreModel ( int modelID )
OOP Syntax Help! I don't understand this!
- Method: Engine.restoreModel(...)
Required Arguments
- modelID: The model ID to restore the visuals of
Returns
Returns true if the model was successfully restored, false or nil if it failed for some reason.
Example
Click to collapse [-]
ClientClient-Side example for restoring model / vehicle.
function ResetModel ( ) engineRestoreModel ( 587 ) -- Object / Vehicle to restore to default GTA one. end addEvent ( "restoreClientModel", true ) addEventHandler ( "restoreClientModel", root, ResetModel )
Click to collapse [-]
ServerServer-Side example for triggering model / vehicle restore function with "restore" command.
function RestoreModel ( ) triggerClientEvent ( "restoreClientModel", root, restoreClientModel ) end addCommandHandler( "restore", RestoreModel )
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory