EngineRestoreModel: Difference between revisions

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(New page: __NOTOC__ {{Client function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, jus...)
 
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<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool engineRestoreModel ( number modelID )
bool engineRestoreModel ( int modelID )
</syntaxhighlight>  
</syntaxhighlight>  
 
{{OOP||Engine.restoreModel}}
===Required Arguments===  
===Required Arguments===  
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==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
<!-- Explain what the example is in a single sentance -->
This example does...
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<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<section name="Client" class="client" show="true">
Client-Side example for restoring model / vehicle.
<syntaxhighlight lang="lua">
function ResetModel ( )
    engineRestoreModel ( 587 )  -- Object / Vehicle to restore to default GTA one.
end
addEvent ( "restoreClientModel", true )
addEventHandler ( "restoreClientModel", root, ResetModel )
</syntaxhighlight>
</section>
<section name="Server" class="server" show="true">
Server-Side example for triggering model / vehicle restore function with "restore" command.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--TODO
function RestoreModel ( )
    triggerClientEvent ( "restoreClientModel", root, restoreClientModel )
end
addCommandHandler( "restore", RestoreModel )
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
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{{Engine_functions}}
{{Engine_functions}}
[[Category:Needs_Example]] <!-- leave this until the example is completed. -->

Latest revision as of 09:45, 14 October 2015

This function restores the visual DFF model of the given model ID. This restores the result of engineReplaceModel.

Syntax

bool engineRestoreModel ( int modelID )

OOP Syntax Help! I don't understand this!

Method: Engine.restoreModel(...)


Required Arguments

  • modelID: The model ID to restore the visuals of

Returns

Returns true if the model was successfully restored, false or nil if it failed for some reason.

Example

Click to collapse [-]
Client

Client-Side example for restoring model / vehicle.

function ResetModel ( )
    engineRestoreModel ( 587 )  -- Object / Vehicle to restore to default GTA one.
end

addEvent ( "restoreClientModel", true )
addEventHandler ( "restoreClientModel", root, ResetModel )


Click to collapse [-]
Server

Server-Side example for triggering model / vehicle restore function with "restore" command.

function RestoreModel ( )
    triggerClientEvent ( "restoreClientModel", root, restoreClientModel )
end
addCommandHandler( "restore", RestoreModel )

See Also