EngineRestoreModel: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function ResetModel ( )
function ResetModel ( )
engineRestoreModel ( 587 )  -- Object / Vehicle to restore to default GTA one.
    engineRestoreModel ( 587 )  -- Object / Vehicle to restore to default GTA one.
end
end


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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function RestoreModel ( )
function RestoreModel ( )
triggerClientEvent ( "restoreClientModel", getRootElement(), restoreClientModel )
    triggerClientEvent ( "restoreClientModel", getRootElement(), restoreClientModel )
end
end
addCommandHandler( "restore", RestoreModel )
addCommandHandler( "restore", RestoreModel )
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<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{Engine_functions}}
{{Engine_functions}}
[[Category:Needs_Example]] <!-- leave this until the example is completed. -->

Revision as of 17:04, 19 October 2009

This function restores the visual DFF model of the given model ID. This restores the result of engineReplaceModel.

Syntax

bool engineRestoreModel ( int modelID )

Required Arguments

  • modelID: The model ID to restore the visuals of

Returns

Returns true if the model was successfully restored, false or nil if it failed for some reason.

Example

Click to collapse [-]
Client

Client-Side example for restoring model / vehicle.

function ResetModel ( )
    engineRestoreModel ( 587 )  -- Object / Vehicle to restore to default GTA one.
end

addEvent ( "restoreClientModel", true )
addEventHandler ( "restoreClientModel", getRootElement(), ResetModel )


Click to collapse [-]
Server

Server-Side example for triggering model / vehicle restore function with "restore" command.

function RestoreModel ( )
    triggerClientEvent ( "restoreClientModel", getRootElement(), restoreClientModel )
end
addCommandHandler( "restore", RestoreModel )

See Also