EngineRestreamWorld: Difference between revisions
		
		
		
		
		
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| No edit summary | No edit summary | ||
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| ==Syntax== | ==Syntax== | ||
| <syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| bool engineRestreamWorld ( ) | bool engineRestreamWorld ( [bool includeLODs] ) | ||
| </syntaxhighlight> | </syntaxhighlight> | ||
| ===Returns=== | ===Returns=== | ||
| Returns ''true'' if the world was restreamed successfully, ''false'' otherwise. | Returns ''true'' if the world was restreamed successfully, ''false'' otherwise. | ||
| ===Optional Arguments=== | |||
| *'''includeLODs:''' If is set to ''true'' this function will re-stream LOD models too. | |||
| ==Example== | ==Example== | ||
| Line 21: | Line 24: | ||
| ==Requirements== | ==Requirements== | ||
| {{Requirements|n/a|1.5.8-9.20704|}} | {{Requirements|n/a|1.5.8-9.20704|}} | ||
| ==Changelog== | |||
| {{ChangelogHeader}} | |||
| {{ChangelogItem|1.6.0-9.21712|Added includeLODs argument}} | |||
| ==See Also== | ==See Also== | ||
| {{Engine functions}} | {{Engine functions}} | ||
Revision as of 18:37, 16 June 2023
This function re-streams everything in the GTA world.
Syntax
bool engineRestreamWorld ( [bool includeLODs] )
Returns
Returns true if the world was restreamed successfully, false otherwise.
Optional Arguments
- includeLODs: If is set to true this function will re-stream LOD models too.
Example
This function can be used after a model (or more) is loaded with engineLoadDFF:
addEventHandler ("onClientResourceStart", resourceRoot, function ()
    engineRestreamWorld ()
end)
Requirements
This template will be deleted.
Changelog
| Version | Description | 
|---|
| 1.6.0-9.21712 | Added includeLODs argument | 
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory