EngineRestreamWorld: Difference between revisions
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Fernando187 (talk | contribs) (Remove obsolete Requirements section) |
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool engineRestreamWorld() | bool engineRestreamWorld () | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{Deprecated items|3.0161|1.6.0| | {{Deprecated items|3.0161|1.6.0| | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool engineRestreamWorld( [ bool includeLODs = false ] ) | bool engineRestreamWorld ( [ bool includeLODs = false ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 29: | Line 26: | ||
end) | end) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==Changelog== | ==Changelog== | ||
{{ChangelogHeader}} | {{ChangelogHeader}} | ||
{{ChangelogItem|1.6.0-9.21712|Added includeLODs argument}} | {{ChangelogItem|1.6.0-9.21712|Added includeLODs argument}} | ||
{{ChangelogItem|1.6.0-9.22663|Removed includeLODs argument}} | {{ChangelogItem|1.6.0-9.22663|Removed includeLODs argument. Now it's always true}} | ||
==See Also== | ==See Also== | ||
{{Engine functions}} | {{Engine functions}} |
Latest revision as of 17:22, 7 November 2024
This function re-streams everything in the GTA world. Read this pull request to understand what it is for.
Syntax
bool engineRestreamWorld ()
Returns
Returns true if the world was restreamed successfully, false otherwise.
Example
This function can be used after a model (or more) is loaded with engineLoadDFF:
addEventHandler ("onClientResourceStart", resourceRoot, function () engineRestreamWorld () end)
Changelog
Version | Description |
---|
1.6.0-9.21712 | Added includeLODs argument |
1.6.0-9.22663 | Removed includeLODs argument. Now it's always true |
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory