EngineRestreamWorld: Difference between revisions
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==Syntax== | ==Syntax== | ||
{{New feature/item|3.0161|1.6.0|22195| | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool engineRestreamWorld ( | bool engineRestreamWorld() | ||
</syntaxhighlight> | </syntaxhighlight> | ||
}} | |||
== | {{Deprecated items|3.0161|1.6.0| | ||
<syntaxhighlight lang="lua"> | |||
bool engineRestreamWorld( [ bool includeLODs = false ] ) | |||
</syntaxhighlight> | |||
===Optional Arguments=== | ===Optional Arguments=== | ||
*'''includeLODs:''' If is set to ''true'' this function will re-stream LOD models too. | *'''includeLODs:''' If is set to ''true'' this function will re-stream LOD models too. | ||
|22663}} | |||
===Returns=== | |||
Returns ''true'' if the world was restreamed successfully, ''false'' otherwise. | |||
==Example== | ==Example== | ||
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{{ChangelogHeader}} | {{ChangelogHeader}} | ||
{{ChangelogItem|1.6.0-9.21712|Added includeLODs argument}} | {{ChangelogItem|1.6.0-9.21712|Added includeLODs argument}} | ||
{{ChangelogItem|1.6.0-9.22663|Removed includeLODs argument}} | |||
==See Also== | ==See Also== | ||
{{Engine functions}} | {{Engine functions}} |
Revision as of 20:51, 15 August 2024
This function re-streams everything in the GTA world. Read this pull request to understand what it is for.
Syntax
Returns
Returns true if the world was restreamed successfully, false otherwise.
Example
This function can be used after a model (or more) is loaded with engineLoadDFF:
addEventHandler ("onClientResourceStart", resourceRoot, function () engineRestreamWorld () end)
Requirements
This template will be deleted.
Changelog
Version | Description |
---|
1.6.0-9.21712 | Added includeLODs argument |
1.6.0-9.22663 | Removed includeLODs argument |
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory