EngineSetFrameRotation: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Client function}} __NOTOC__ {{New items|3.0151|1.4| This function set frame position for vehicle element. }}<br /> <br /> ==Syntax== <syntaxhighlight lang="lua"> bool engineSetFram...") |
No edit summary |
||
Line 22: | Line 22: | ||
<br /> | <br /> | ||
'''List of components:'''<br /> | '''List of components:'''<br /> | ||
special_1<br /> | *special_1<br /> | ||
special_2<br /> | *special_2<br /> | ||
special_3<br /> | *special_3<br /> | ||
special_4<br /> | *special_4<br /> | ||
special_5<br /> | *special_5<br /> | ||
bonnet<br /> | *bonnet<br /> | ||
boot<br /> | *boot<br /> | ||
bumper_1<br /> | *bumper_1<br /> | ||
bumper_2<br /> | *bumper_2<br /> | ||
chassis<br /> | *chassis<br /> | ||
door_1<br /> | *door_1<br /> | ||
door_2<br /> | *door_2<br /> | ||
door_3<br /> | *door_3<br /> | ||
door_4<br /> | *door_4<br /> | ||
exhaust<br /> | *exhaust<br /> | ||
windscreen<br /> | *windscreen<br /> | ||
<br /> | <br /> | ||
===Return=== | ===Return=== |
Revision as of 21:24, 10 September 2012
This function set frame position for vehicle element.
Syntax
bool engineSetFrameRotation ( vehicle theVehicle, string theComponent, float rX, float rY, float rZ )
Required Arguments
- theVehicle: The vehicle you wish to set frame rotation.
- theComponent: A component.
- fX: X axis.
- fY: Y axis.
- fZ: Z axis.
List of components:
- special_1
- special_2
- special_3
- special_4
- special_5
- bonnet
- boot
- bumper_1
- bumper_2
- chassis
- door_1
- door_2
- door_3
- door_4
- exhaust
- windscreen
Return
Return true if frame rotation was set successfully, false otherwise.
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory