EngineSetModelLODDistance: Difference between revisions

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{{Client function}}
{{Client function}}
__NOTOC__
__NOTOC__
This function sets a custom LOD distance for any object / model ID. LOD distance is basically the same as draw distance. Objects with high LOD value can be seen from great distances.
This function sets a custom LOD distance for any object / model ID. LOD distance is basically the same as draw distance. Objects with high LOD value can be seen from great distances.


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===Returns===
===Returns===
Returns ''true'' if the function executed succesfully, ''false'' otherwise.
Returns ''true'' if the function executed succesfully, ''false'' otherwise.


==Example==  
==Example==  

Revision as of 22:16, 7 May 2009

This function sets a custom LOD distance for any object / model ID. LOD distance is basically the same as draw distance. Objects with high LOD value can be seen from great distances.

Syntax

bool engineSetModelLODDistance ( int model, float distance ) 

Required Arguments

  • model: The model / object ID number you want to change the LOD distance of.
  • distance: New LOD distance value in San Andreas units. Normal LOD value: 300

Returns

Returns true if the function executed succesfully, false otherwise.

Example

Click to collapse [-]
Client
-- TODO


See Also