EngineSetModelLODDistance: Difference between revisions

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(New page: {{Client function}} __NOTOC__ ==Syntax== <syntaxhighlight lang="lua"> bool engineSetModelLODDistance ( model, distance ) </syntaxhighlight> ===Required Arguments=== *'''model:''' The model *'''distance:''' ...)
 
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__NOTOC__
__NOTOC__


 
This function sets a custom LOD distance for any object / model ID. LOD distance is basically the same as draw distance. Objects with high LOD value can be seen from great distances.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool engineSetModelLODDistance ( model, distance )  
bool engineSetModelLODDistance ( model, float distance )  
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''model:''' The model
*'''model:''' The model / object ID number you want to change the LOD distance of.
*'''distance:''' New LOD distance value.
*'''distance:''' New LOD distance value in San Andreas units. Normal LOD value: 300


===Returns===
===Returns===

Revision as of 22:13, 7 May 2009


This function sets a custom LOD distance for any object / model ID. LOD distance is basically the same as draw distance. Objects with high LOD value can be seen from great distances.

Syntax

bool engineSetModelLODDistance ( model, float distance ) 

Required Arguments

  • model: The model / object ID number you want to change the LOD distance of.
  • distance: New LOD distance value in San Andreas units. Normal LOD value: 300

Returns

Returns true if the function executed succesfully, false otherwise.


Example

Click to collapse [-]
Client
-- TODO


See Also