EngineSetModelPhysicalPropertiesGroup: Difference between revisions
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{{Client function}} | {{Client function}} | ||
{{New feature/item|3.0157|1.5.7|19626|This function sets physical properties group id used by given model.}} | {{New feature/item|3.0157|1.5.7|19626|This function sets physical properties group id used by given model.}} | ||
{{Note|Physics can only be disabled for newly created objects and buildings}} | |||
==Syntax== | ==Syntax== | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*'''modelID''': the id of model which you wish to set physical properties group of. | *'''modelID''': the id of model which you wish to set physical properties group of. | ||
*'''groupID''': the id of new physical properties group to be used by given model. | *'''groupID''': the id of new physical properties group to be used by given model. {{New feature/item|3.0161|1.6.0|22485|Use -1 to disable model physics.}} | ||
===Returns=== | ===Returns=== | ||
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==See Also== | ==See Also== | ||
{{ | {{Engine_functions}} |
Latest revision as of 17:17, 7 November 2024
This function sets physical properties group id used by given model.
Syntax
bool engineSetModelPhysicalPropertiesGroup ( int modelID, int groupID )
Required Arguments
- modelID: the id of model which you wish to set physical properties group of.
- groupID: the id of new physical properties group to be used by given model.
Returns
Returns true if there were no issues with group change, otherwise an error is raised
Example
Click to collapse [-]
Clientfunction setID(_, id, group) engineSetModelPhysicalPropertiesGroup(tonumber(id), tonumber(group)) end addCommandHandler ( "setID", setID )
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory