EngineSetModelPhysicalPropertiesGroup: Difference between revisions

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{{Client function}}
{{Client function}}
{{New feature/item|3.0157|1.5.7|19626|This function sets physical properties group id used by given model.}}
{{New feature/item|3.0157|1.5.7|19626|This function sets physical properties group id used by given model.}}
{{Note|Physics can only be disabled for newly created objects and buildings}}


==Syntax==  
==Syntax==  
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===Required Arguments===
===Required Arguments===
*'''modelID''': the id of model which you wish to set physical properties group of.
*'''modelID''': the id of model which you wish to set physical properties group of.
*'''groupID''': the id of new physical properties group to be used by given model.
*'''groupID''': the id of new physical properties group to be used by given model. {{New feature/item|3.0161|1.6.0|22485|Use -1 to disable model physics.}}


===Returns===
===Returns===
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==See Also==
==See Also==
{{Client_object_functions}}
{{Engine_functions}}

Latest revision as of 17:17, 7 November 2024

This function sets physical properties group id used by given model.

[[{{{image}}}|link=|]] Note: Physics can only be disabled for newly created objects and buildings

Syntax

bool engineSetModelPhysicalPropertiesGroup ( int modelID, int groupID )

Required Arguments

  • modelID: the id of model which you wish to set physical properties group of.
  • groupID: the id of new physical properties group to be used by given model.
    ADDED/UPDATED IN VERSION 1.6.0 r22485:
    Use -1 to disable model physics.

Returns

Returns true if there were no issues with group change, otherwise an error is raised

Example

Click to collapse [-]
Client
function setID(_, id, group)
    engineSetModelPhysicalPropertiesGroup(tonumber(id), tonumber(group))
end
addCommandHandler ( "setID", setID )

See Also