EngineSetModelPhysicalPropertiesGroup: Difference between revisions
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{{Client function}} | {{Client function}} | ||
{{New feature/item|3.0157|1.5.7|19626|This function sets physical properties group id used by given model.}} | {{New feature/item|3.0157|1.5.7|19626|This function sets physical properties group id used by given model.}} | ||
{{Note|Physics can only be disabled for newly created objects and buildings}} | |||
==Syntax== | ==Syntax== | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*'''modelID''': the id of model which you wish to set physical properties group of. | *'''modelID''': the id of model which you wish to set physical properties group of. | ||
*'''groupID''': the id of new physical properties group to be used by given model. | *'''groupID''': the id of new physical properties group to be used by given model. Use -1 to disable model physics. | ||
===Returns=== | ===Returns=== |
Revision as of 11:22, 6 June 2024
This function sets physical properties group id used by given model.
Syntax
bool engineSetModelPhysicalPropertiesGroup ( int modelID, int groupID )
Required Arguments
- modelID: the id of model which you wish to set physical properties group of.
- groupID: the id of new physical properties group to be used by given model. Use -1 to disable model physics.
Returns
Returns true if there were no issues with group change, otherwise an error is raised
Example
Click to collapse [-]
Clientfunction setID(_, id, group) engineSetModelPhysicalPropertiesGroup(tonumber(id), tonumber(group)) end addCommandHandler ( "setID", setID )
Requirements
This template will be deleted.
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory