EngineSetModelPhysicalPropertiesGroup: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
Line 2: Line 2:
{{Client function}}
{{Client function}}
{{New feature/item|3.0157|1.5.7|19626|This function sets physical properties group id used by given model.}}
{{New feature/item|3.0157|1.5.7|19626|This function sets physical properties group id used by given model.}}
{{Note|Physics can only be disabled for newly created objects and buildings}}


==Syntax==  
==Syntax==  
Line 7: Line 9:
===Required Arguments===
===Required Arguments===
*'''modelID''': the id of model which you wish to set physical properties group of.
*'''modelID''': the id of model which you wish to set physical properties group of.
*'''groupID''': the id of new physical properties group to be used by given model.
*'''groupID''': the id of new physical properties group to be used by given model. Use -1 to disable model physics.


===Returns===
===Returns===

Revision as of 11:22, 6 June 2024

This function sets physical properties group id used by given model.

[[{{{image}}}|link=|]] Note: Physics can only be disabled for newly created objects and buildings

Syntax

bool engineSetModelPhysicalPropertiesGroup ( int modelID, int groupID )

Required Arguments

  • modelID: the id of model which you wish to set physical properties group of.
  • groupID: the id of new physical properties group to be used by given model. Use -1 to disable model physics.

Returns

Returns true if there were no issues with group change, otherwise an error is raised

Example

Click to collapse [-]
Client
function setID(_, id, group)
    engineSetModelPhysicalPropertiesGroup(tonumber(id), tonumber(group))
end
addCommandHandler ( "setID", setID )

Requirements

This template will be deleted.

See Also