EngineSetModelTXDID: Difference between revisions
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TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22190|This function changes the TXD ID of the given model ID.}} ==Syntax== <syntaxhighlight lang="lua"> bool engineSetModelTXDID( int modelID, int txdID ) </syntaxhighlight> {{OOP||Engine.setModelTXDID}} ===Required Arguments=== *'''modelID:''' The ID of the model to update TXD ID. *'''txdID:''' The ID of target TXD. Use engineRequestTXD to get a new TXD ID. ===Returns=== Returns ''true'' if this fu...") |
m (Addition of an example, indicating where the function has been used with the use of other functions so that this can work) |
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Returns ''true'' if this function succeeds, throw a error if it fails for some reason. | Returns ''true'' if this function succeeds, throw a error if it fails for some reason. | ||
==Example== | |||
See an example in the [[engineRequestTXD]] function, which uses [[engineSetModelTXDID]] | |||
==See Also== | ==See Also== | ||
{{Engine_functions}} | {{Engine_functions}} |
Latest revision as of 15:57, 11 July 2025
Syntax
bool engineSetModelTXDID( int modelID, int txdID )
OOP Syntax Help! I don't understand this!
- Method: Engine.setModelTXDID(...)
Required Arguments
- modelID: The ID of the model to update TXD ID.
- txdID: The ID of target TXD. Use engineRequestTXD to get a new TXD ID.
Returns
Returns true if this function succeeds, throw a error if it fails for some reason.
Example
See an example in the engineRequestTXD function, which uses engineSetModelTXDID
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory