EngineSetModelVisibleTime: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
(update maximum time from 23 to 24 (it has been changed here https://github.com/multitheftauto/mtasa-blue/pull/752/commits/906e93ebb671ac35de05fcd9ca2257ab38efba7c#diff-d6d2100da6b9b456c3f97be0fe2b123180ecc5171dcd41f8fa532c6d99372075R940))
Line 7: Line 7:
===Required Arguments===
===Required Arguments===
*'''modelID''': ID of the model
*'''modelID''': ID of the model
*'''timeOn''': value between 23 and 0 that states when the model should appear
*'''timeOn''': value between 0 and 24 that states when the model should appear
*'''timeOff''': value between 23 and 0 that states when the model should disappear
*'''timeOff''': value between 0 and 24 that states when the model should disappear


===Returns===
===Returns===

Revision as of 15:01, 15 April 2021

This function changes model visibility time, this is used for example for building lights being shown after 23:00.

Syntax

bool engineSetModelVisibleTime( int modelID, int timeOn, int timeOff )

Required Arguments

  • modelID: ID of the model
  • timeOn: value between 0 and 24 that states when the model should appear
  • timeOff: value between 0 and 24 that states when the model should disappear

Returns

Returns true if the change was successful, false otherwise.

Example

Click to collapse [-]
Client

Make Los Santos Tower visible only between 10 and 12 AM. Please keep in mind that this function does not affect collision - the building is still there, it's just invisible.

function init()
	engineSetModelVisibleTime(4550, 10, 12)
end
addEventHandler("onClientResourceStart", resourceRoot, init)

Requirements

This template will be deleted.

See Also