EngineSetModelVisibleTime: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Client function}}
{{Client function}}
{{Added feature/item|3.0160|1.5.9|1.5.8|20704|This function changes model visibility time, this is used for example for building lights being shown after 23:00.}}
{{Added feature/item|1.5.9|1.5.8|20704|This function changes model visibility time, this is used for example for building lights being shown after 23:00.}}


==Syntax==  
==Syntax==  
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addEventHandler ("onClientResourceStart", resourceRoot, init)
addEventHandler ("onClientResourceStart", resourceRoot, init)
</syntaxhighlight>
</syntaxhighlight>
==Requirements==
{{Requirements|n/a|1.5.8-9.20704|}}


==See Also==
==See Also==
{{Engine_functions}}
{{Engine_functions}}

Latest revision as of 17:25, 7 November 2024

This function changes model visibility time, this is used for example for building lights being shown after 23:00.

Syntax

bool engineSetModelVisibleTime ( int modelID, int timeOn, int timeOff )

Required Arguments

  • modelID: The ID of the model.
  • timeOn: Value between 0 and 24 that states when the model should appear.
  • timeOff: Value between 0 and 24 that states when the model should disappear.

Returns

Returns true if the change was successful, false otherwise.

Example

Make Los Santos Tower visible only between 10 and 12 AM. Please keep in mind that this function does not affect collision - the building is still there, it's just invisible:

function init ()
    engineSetModelVisibleTime (4550, 10, 12)
end

addEventHandler ("onClientResourceStart", resourceRoot, init)

See Also