EngineSetModelVisibleTime: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{ | {{Added feature/item|1.5.9|1.5.8|20704|This function changes model visibility time, this is used for example for building lights being shown after 23:00.}} | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool engineSetModelVisibleTime( modelID, timeOn, timeOff )</syntaxhighlight> | <syntaxhighlight lang="lua">bool engineSetModelVisibleTime ( int modelID, int timeOn, int timeOff )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''modelID''': ID of the model | *'''modelID''': The ID of the model. | ||
*'''timeOn''': | *'''timeOn''': Value between 0 and 24 that states when the model should appear. | ||
*'''timeOff''': | *'''timeOff''': Value between 0 and 24 that states when the model should disappear. | ||
===Returns=== | ===Returns=== | ||
Returns | Returns ''true'' if the change was successful, ''false'' otherwise. | ||
==Example== | ==Example== | ||
Make Los Santos Tower visible only between 10 and 12 AM. Please keep in mind that this function does not affect collision - the building is still there, it's just invisible: | |||
Make Los Santos Tower visible only between 10 and 12 AM. Please keep in mind that this function does not affect collision - the building is still there, it's just invisible | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function init() | function init () | ||
engineSetModelVisibleTime (4550, 10, 12) | |||
end | end | ||
addEventHandler("onClientResourceStart", resourceRoot, init) | |||
addEventHandler ("onClientResourceStart", resourceRoot, init) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Engine_functions}} | {{Engine_functions}} |
Latest revision as of 17:25, 7 November 2024
This function changes model visibility time, this is used for example for building lights being shown after 23:00.
Syntax
bool engineSetModelVisibleTime ( int modelID, int timeOn, int timeOff )
Required Arguments
- modelID: The ID of the model.
- timeOn: Value between 0 and 24 that states when the model should appear.
- timeOff: Value between 0 and 24 that states when the model should disappear.
Returns
Returns true if the change was successful, false otherwise.
Example
Make Los Santos Tower visible only between 10 and 12 AM. Please keep in mind that this function does not affect collision - the building is still there, it's just invisible:
function init () engineSetModelVisibleTime (4550, 10, 12) end addEventHandler ("onClientResourceStart", resourceRoot, init)
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory