EngineSetModelVisibleTime: Difference between revisions
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Fernando187 (talk | contribs) (Remove obsolete Requirements section) |
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{Added feature/item | {{Added feature/item|1.5.9|1.5.8|20704|This function changes model visibility time, this is used for example for building lights being shown after 23:00.}} | ||
==Syntax== | ==Syntax== | ||
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addEventHandler ("onClientResourceStart", resourceRoot, init) | addEventHandler ("onClientResourceStart", resourceRoot, init) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Engine_functions}} | {{Engine_functions}} |
Latest revision as of 17:25, 7 November 2024
This function changes model visibility time, this is used for example for building lights being shown after 23:00.
Syntax
bool engineSetModelVisibleTime ( int modelID, int timeOn, int timeOff )
Required Arguments
- modelID: The ID of the model.
- timeOn: Value between 0 and 24 that states when the model should appear.
- timeOff: Value between 0 and 24 that states when the model should disappear.
Returns
Returns true if the change was successful, false otherwise.
Example
Make Los Santos Tower visible only between 10 and 12 AM. Please keep in mind that this function does not affect collision - the building is still there, it's just invisible:
function init () engineSetModelVisibleTime (4550, 10, 12) end addEventHandler ("onClientResourceStart", resourceRoot, init)
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory