EngineSetModelVisibleTime: Difference between revisions
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(Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0160|1.5.8|20416|This function changes model visibility time, this is used for example for building lights being shown afte...") |
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool engineSetModelVisibleTime( | <syntaxhighlight lang="lua">bool engineSetModelVisibleTime( int model_id, int timeOn, int timeOff )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''modelID''': ID of the model | *'''modelID''': ID of the model |
Revision as of 13:40, 18 January 2021
This function changes model visibility time, this is used for example for building lights being shown after 23:00.
Syntax
bool engineSetModelVisibleTime( int model_id, int timeOn, int timeOff )
Required Arguments
- modelID: ID of the model
- timeOn: value between 23 and 0 that states when the model should appear
- timeOff: value between 23 and 0 that states when the model should disappear
Returns
Returns true if the change was successful, false otherwise.
Example
Click to collapse [-]
ClientMake Los Santos Tower visible only between 10 and 12 AM. Please keep in mind that this function does not affect collision - the building is still there, it's just invisible.
function init() engineSetModelVisibleTime(4550, 10, 12) end addEventHandler("onClientResourceStart", resourceRoot, init)
Requirements
This template will be deleted.
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory