EngineSetModelVisibleTime: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{ | {{Added feature/item|3.0159|1.5.9|1.5.8|20704|This function changes model visibility time, this is used for example for building lights being shown after 23:00.}} | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool engineSetModelVisibleTime ( int modelID, int timeOn, int timeOff )</syntaxhighlight> | <syntaxhighlight lang="lua">bool engineSetModelVisibleTime ( int modelID, int timeOn, int timeOff )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''modelID''': ID of the model | *'''modelID''': The ID of the model. | ||
*'''timeOn''': | *'''timeOn''': Value between 0 and 24 that states when the model should appear. | ||
*'''timeOff''': | *'''timeOff''': Value between 0 and 24 that states when the model should disappear. | ||
===Returns=== | ===Returns=== | ||
Line 14: | Line 14: | ||
==Example== | ==Example== | ||
Make Los Santos Tower visible only between 10 and 12 AM. Please keep in mind that this function does not affect collision - the building is still there, it's just invisible: | |||
Make Los Santos Tower visible only between 10 and 12 AM. Please keep in mind that this function does not affect collision - the building is still there, it's just invisible | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function init() | function init () | ||
engineSetModelVisibleTime (4550, 10, 12) | |||
end | end | ||
addEventHandler("onClientResourceStart", resourceRoot, init) | |||
addEventHandler ("onClientResourceStart", resourceRoot, init) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==Requirements== | ==Requirements== | ||
{{Requirements|n/a|1.5.8-9.20704|}} | {{Requirements|n/a|1.5.8-9.20704|}} | ||
==See Also== | ==See Also== | ||
{{Engine_functions}} | {{Engine_functions}} |
Revision as of 17:13, 20 September 2021
20704
Syntax
bool engineSetModelVisibleTime ( int modelID, int timeOn, int timeOff )
Required Arguments
- modelID: The ID of the model.
- timeOn: Value between 0 and 24 that states when the model should appear.
- timeOff: Value between 0 and 24 that states when the model should disappear.
Returns
Returns true if the change was successful, false otherwise.
Example
Make Los Santos Tower visible only between 10 and 12 AM. Please keep in mind that this function does not affect collision - the building is still there, it's just invisible:
function init () engineSetModelVisibleTime (4550, 10, 12) end addEventHandler ("onClientResourceStart", resourceRoot, init)
Requirements
This template will be deleted.
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory