EngineSetModelVisibleTime: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Client function}}
{{Client function}}
{{New feature/item|3.0159|1.5.8|20416|This function changes model visibility time, this is used for example for building lights being shown after 23:00.}}
{{New feature/item|3.0159|1.5.8|20704|This function changes model visibility time, this is used for example for building lights being shown after 23:00.}}


==Syntax==  
==Syntax==  
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==Requirements==
==Requirements==
{{Requirements|n/a|1.5.8-9.20416|}}
{{Requirements|n/a|1.5.8-9.20704|}}
==See Also==
==See Also==
{{Engine_functions}}
{{Engine_functions}}

Revision as of 17:05, 20 September 2021

This function changes model visibility time, this is used for example for building lights being shown after 23:00.

Syntax

bool engineSetModelVisibleTime ( int modelID, int timeOn, int timeOff )

Required Arguments

  • modelID: ID of the model
  • timeOn: value between 0 and 24 that states when the model should appear
  • timeOff: value between 0 and 24 that states when the model should disappear

Returns

Returns true if the change was successful, false otherwise.

Example

Click to collapse [-]
Client

Make Los Santos Tower visible only between 10 and 12 AM. Please keep in mind that this function does not affect collision - the building is still there, it's just invisible.

function init()
	engineSetModelVisibleTime(4550, 10, 12)
end
addEventHandler("onClientResourceStart", resourceRoot, init)

Requirements

This template will be deleted.

See Also