EngineStreamingFreeUpMemory: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{Added feature/item | {{Added feature/item|1.5.9|1.5.8|20901|This function frees up the streaming RAM memory.}} | ||
{{Note|This function isn't accurate. The function works more like ''try to free up at least this amount of bytes''. It usually ends up freeing everything that isn't currently needed (which, depending on the scenery might be 1-200 megabytes).}} | {{Note|This function isn't accurate. The function works more like ''try to free up at least this amount of bytes''. It usually ends up freeing everything that isn't currently needed (which, depending on the scenery might be 1-200 megabytes).}} | ||
Line 17: | Line 16: | ||
addEventHandler ("onClientResourceStart", resourceRoot, | addEventHandler ("onClientResourceStart", resourceRoot, | ||
function () | function () | ||
engineStreamingFreeUpMemory ( | engineStreamingFreeUpMemory (104857600) -- 100 megabytes | ||
end | end | ||
) | ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Engine_functions}} | {{Engine_functions}} |
Latest revision as of 17:28, 7 November 2024
This function frees up the streaming RAM memory.
Syntax
bool engineStreamingFreeUpMemory ( int bytes )
Required Arguments
- bytes: The amount of RAM to be freed up in bytes.
Returns
- Returns true if the function has succeeded, false otherwise.
Example
This example frees up the streaming memory when the resource starts:
addEventHandler ("onClientResourceStart", resourceRoot, function () engineStreamingFreeUpMemory (104857600) -- 100 megabytes end )
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory