EngineStreamingRestoreBufferSize: Difference between revisions
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===Returns=== | ===Returns=== | ||
Returns ''true'' if the event occurred, otherwise it throws an error message and returns ''false''. | Returns ''true'' if the event occurred, otherwise it throws an error message and returns ''false''. | ||
==Example== | ==Example== |
Latest revision as of 17:34, 7 November 2024
This function resets the streaming buffer. The value is automatically reset when disconnected.
Syntax
bool engineStreamingRestoreBufferSize()
Returns
Returns true if the event occurred, otherwise it throws an error message and returns false.
Example
Click to collapse [-]
ClientThis example restores streaming buffer size.
addEventHandler("onClientResourceStart", resourceRoot, function() engineStreamingRestoreBufferSize() end )
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory