EngineUnloadModel: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(New page: __NOTOC__ This function "unloads" a custom model identified by a model id, and reloads the original GTA model. ==Syntax== <syntaxhighlight lang="lua"> bool engineUnloadModel ( model_id ) </syntaxhighlight> ==...)
 
Line 14: Line 14:


==Example==  
==Example==  
This example loads a combination of custom DFF, TXD and COL files to replace an in-game model of a set of floors and unloads it again.
<syntaxhighlight lang="lua">
outputChatBox ( "> loading floor objects" )
txd_floors = engineLoadTXD ( "models/office_floors.txd" )
engineImportTXD ( txd_floors, 3781 )
col_floors = engineLoadCOL ( "models/office_floors.col" )
dff_floors = engineLoadDFF ( "models/office_floors.dff", 0 )
engineImportCOL ( col_floors, 3781 )
engineReplaceObjectModel ( dff_floors, 3781 )
-- do your logic
engineUnloadModel ( 3781 )
</syntaxhighlight>


==See Also==
==See Also==
{{Engine_functions}}
{{Engine_functions}}

Revision as of 15:46, 25 August 2007

This function "unloads" a custom model identified by a model id, and reloads the original GTA model.

Syntax

bool engineUnloadModel ( model_id ) 

Required Arguments

  • model_id: The model id used to identify the model that is being reloaded

Returns

Returns true if the function executed succesfully, false otherwise.

Example

This example loads a combination of custom DFF, TXD and COL files to replace an in-game model of a set of floors and unloads it again.

outputChatBox ( "> loading floor objects" )
txd_floors = engineLoadTXD ( "models/office_floors.txd" )
engineImportTXD ( txd_floors, 3781 )
col_floors = engineLoadCOL ( "models/office_floors.col" )
dff_floors = engineLoadDFF ( "models/office_floors.dff", 0 )
engineImportCOL ( col_floors, 3781 )
engineReplaceObjectModel ( dff_floors, 3781 )

-- do your logic

engineUnloadModel ( 3781 )

See Also