RemoveWorldModel: Difference between revisions
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===Returns=== | ===Returns=== | ||
Returns ''true'' if the world object was removed, ''false'' if invalid arguments were passed. | Returns ''true'' if the world object was removed, ''false'' if invalid arguments were passed. | ||
==Example== | ==Example== | ||
Line 58: | Line 55: | ||
==See Also== | ==See Also== | ||
===Client world functions=== | |||
{{Client_world_functions}} | {{Client_world_functions}} | ||
===Building functions=== | |||
{{Building functions}} | |||
===Object functions=== | |||
{{Object functions}} |
Latest revision as of 15:40, 7 November 2024
This function is used to remove a world object. Use restoreWorldModel to reverse this action.
Syntax
bool removeWorldModel ( int modelID, float radius, float x, float y, float z [, int interior = -1 ] )
Required Arguments
- modelID: A whole integer specifying the GTASA object model ID.
- radius: A floating point number representing the radius that will be eliminated.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
- interior: The interior ID to apply the removal to. Some objects in interior 13 show in all interiors so if you want to remove everything in interior 0 also remove everything in interior 13. A value of -1 here will affect all interiors.
Returns
Returns true if the world object was removed, false if invalid arguments were passed.
Example
This example will removes buildings on BigEar:
removeWorldModel(16617, 1000, -300, 1556, 75) --lod removeWorldModel(16616, 1000, -300, 1556, 75) --lod removeWorldModel(16615, 1000, -300, 1556, 75) --lod removeWorldModel(16138, 1000, -300, 1556, 75) -- model
This example removes CJ house:
for i = 700, 18630 do removeWorldModel(i, 10, 2494, -1696, 17) end
This server script example removes all models, everywhere:
for i = 321, 18630 do removeWorldModel(i, 10000, 0, 0, 0) end setOcclusionsEnabled(false) -- Also disable occlusions when removing certain models setWaterLevel(-5000) -- Also hide the default water as it will be full of holes
Changelog
Version | Description |
---|
1.3.1-9.04636 | Added interior argument |
1.3.1-9.04844 | Everything streams out fine now. |
See Also
Client world functions
- createSWATRope
- getBirdsEnabled
- getCoronaReflectionsEnabled
- getGarageBoundingBox
- getGaragePosition
- getGarageSize
- getGroundPosition
- getInteriorFurnitureEnabled
- getNearClipDistance
- getPedsLODDistance
- getRoofPosition
- getScreenFromWorldPosition
- getVehiclesLODDistance
- getWorldFromScreenPosition
- isAmbientSoundEnabled
- isLineOfSightClear
- isWorldSoundEnabled
- processLineOfSight
- resetAmbientSounds
- resetBlurLevel
- resetColorFilter
- resetCoronaReflectionsEnabled
- resetNearClipDistance
- resetPedsLODDistance
- resetVehiclesLODDistance
- resetWorldSounds
- setAmbientSoundEnabled
- setBirdsEnabled
- setColorFilter
- setCoronaReflectionsEnabled
- setInteriorFurnitureEnabled
- setInteriorSoundsEnabled
- setNearClipDistance
- setPedsLODDistance
- setVehiclesLODDistance
- setWorldSoundEnabled
- testLineAgainstWater
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel
Building functions
Object functions