RemoveWorldModel: Difference between revisions
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==Requirements== | ==Requirements== | ||
{{Requirements| | {{Requirements|1.2.0-9.03618|1.2.0-9.03618|}} | ||
==Example== | ==Example== | ||
This example will removes buildings on BigEar | This example will removes buildings on BigEar: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
removeWorldModel(16617,1000,-300,1556,75) --lod | removeWorldModel(16617,1000,-300,1556,75) --lod | ||
Line 32: | Line 31: | ||
removeWorldModel(16138,1000,-300,1556,75) -- model | removeWorldModel(16138,1000,-300,1556,75) -- model | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</ | |||
This example removes CJ house: | |||
<syntaxhighlight lang="lua"> | |||
for i=700,20000 do | |||
removeWorldModel(i,10,2494,-1696,17) | |||
end | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Client_world_functions}} | {{Client_world_functions}} |
Revision as of 22:00, 20 January 2012
This template is no longer in use as it results in poor readability. This function is used to remove a world object.
Developer Note
I would strongly advise you use this server side rather than client side because it will just function infinitely better as you should not need to handle streaming it out/back in.
Syntax
bool removeWorldModel ( int modelID, float radius, float x, float y, float z )
Required Arguments
- modelID: A whole integer specifying the GTASA object model ID.
- radius: A floating point number representing the radius that will be eliminated.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Returns
Returns true if the object was removed, false if invalid arguments were passed.
Requirements
This template will be deleted.
Example
This example will removes buildings on BigEar:
removeWorldModel(16617,1000,-300,1556,75) --lod removeWorldModel(16616,1000,-300,1556,75) --lod removeWorldModel(16615,1000,-300,1556,75) --lod removeWorldModel(16138,1000,-300,1556,75) -- model
This example removes CJ house:
for i=700,20000 do removeWorldModel(i,10,2494,-1696,17) end
See Also
- createSWATRope
- getBirdsEnabled
- getCoronaReflectionsEnabled
- getGarageBoundingBox
- getGaragePosition
- getGarageSize
- getGroundPosition
- getInteriorFurnitureEnabled
- getNearClipDistance
- getPedsLODDistance
- getRoofPosition
- getScreenFromWorldPosition
- getVehiclesLODDistance
- getWorldFromScreenPosition
- isAmbientSoundEnabled
- isLineOfSightClear
- isWorldSoundEnabled
- processLineOfSight
- resetAmbientSounds
- resetBlurLevel
- resetColorFilter
- resetCoronaReflectionsEnabled
- resetNearClipDistance
- resetPedsLODDistance
- resetVehiclesLODDistance
- resetWorldSounds
- setAmbientSoundEnabled
- setBirdsEnabled
- setColorFilter
- setCoronaReflectionsEnabled
- setInteriorFurnitureEnabled
- setInteriorSoundsEnabled
- setNearClipDistance
- setPedsLODDistance
- setVehiclesLODDistance
- setWorldSoundEnabled
- testLineAgainstWater
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel