RemoveWorldModel: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 21: Line 21:


==Requirements==
==Requirements==
{{Requirements|n/a|1.2.0-9.03618|}}
{{Requirements|1.2.0-9.03618|1.2.0-9.03618|}}


==Example==  
==Example==  
This example will removes buildings on BigEar.
This example will removes buildings on BigEar:
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
removeWorldModel(16617,1000,-300,1556,75) --lod
removeWorldModel(16617,1000,-300,1556,75) --lod
Line 32: Line 31:
removeWorldModel(16138,1000,-300,1556,75) -- model
removeWorldModel(16138,1000,-300,1556,75) -- model
</syntaxhighlight>
</syntaxhighlight>
</section>
 
This example removes CJ house:
<syntaxhighlight lang="lua">
for i=700,20000 do
    removeWorldModel(i,10,2494,-1696,17)
end
</syntaxhighlight>


==See Also==
==See Also==
{{Client_world_functions}}
{{Client_world_functions}}

Revision as of 22:00, 20 January 2012

This template is no longer in use as it results in poor readability. This function is used to remove a world object.

Developer Note

I would strongly advise you use this server side rather than client side because it will just function infinitely better as you should not need to handle streaming it out/back in.

Syntax

bool removeWorldModel ( int modelID, float radius, float x, float y, float z )

Required Arguments

  • modelID: A whole integer specifying the GTASA object model ID.
  • radius: A floating point number representing the radius that will be eliminated.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Returns

Returns true if the object was removed, false if invalid arguments were passed.

Requirements

This template will be deleted.

Example

This example will removes buildings on BigEar:

removeWorldModel(16617,1000,-300,1556,75) --lod
removeWorldModel(16616,1000,-300,1556,75) --lod
removeWorldModel(16615,1000,-300,1556,75) --lod
removeWorldModel(16138,1000,-300,1556,75) -- model

This example removes CJ house:

for i=700,20000 do
    removeWorldModel(i,10,2494,-1696,17)
end

See Also