RemoveWorldModel: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 18: Line 18:


==Requirements==
==Requirements==
{{Requirements|n/a|1.3|}}
{{Requirements|n/a|1.2.03591|}}


==Example==  
==Example==  

Revision as of 03:57, 26 December 2011

This template is no longer in use as it results in poor readability. This function is used to remove a world object.

Syntax

bool removeWorldModel ( int modelID, float radius, float x, float y, float z )

Required Arguments

  • modelID: A whole integer specifying the GTASA object model ID.
  • radius: A floating point number representing the radius that will be eliminated.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Returns

Returns true if the object was removed, false if invalid arguments were passed.

Requirements

This template will be deleted.

Example

This example will removes buildings on BigEar.

Click to collapse [-]
Client
removeWorldModel(16617,1000,-300,1556,75) --lod
removeWorldModel(16616,1000,-300,1556,75) --lod
removeWorldModel(16615,1000,-300,1556,75) --lod
removeWorldModel(16138,1000,-300,1556,75) -- model

See Also