RemoveWorldModel

From Multi Theft Auto: Wiki
Revision as of 17:55, 18 January 2012 by Cazomino05 (talk | contribs)
Jump to navigation Jump to search

This template is no longer in use as it results in poor readability. This function is used to remove a world object.

Developer Note

I would strongly advise you use this server side rather than client side because it will just function infinitely better as you should not need to handle streaming it out/back in.

Syntax

bool removeWorldModel ( int modelID, float radius, float x, float y, float z )

Required Arguments

  • modelID: A whole integer specifying the GTASA object model ID.
  • radius: A floating point number representing the radius that will be eliminated.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Returns

Returns true if the object was removed, false if invalid arguments were passed.

Requirements

This template will be deleted.

Example

This example will removes buildings on BigEar.

Click to collapse [-]
Client
removeWorldModel(16617,1000,-300,1556,75) --lod
removeWorldModel(16616,1000,-300,1556,75) --lod
removeWorldModel(16615,1000,-300,1556,75) --lod
removeWorldModel(16138,1000,-300,1556,75) -- model

See Also