RemoveWorldModel

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Revision as of 23:24, 2 November 2012 by Cazomino05 (talk | contribs)
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This template is no longer in use as it results in poor readability. This function is used to remove a world object.

[[{{{image}}}|link=|]] Tip: It is strongly advised that you use this server side rather than client side because it will just function infinitely better as you should not need to handle streaming it out/back in.

Syntax

bool removeWorldModel ( int modelID, float radius, float x, float y, float z [, int interior ] )

Required Arguments

  • modelID: A whole integer specifying the GTASA object model ID.
  • radius: A floating point number representing the radius that will be eliminated.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Optional Arguments

  • interior: The interior ID to apply the removal to ( some objects in interior 13 show in all interiors so if you want to remove everything in interior 0 also remove everything in interior 13 )

Returns

Returns true if the object was removed, false if invalid arguments were passed.

Requirements

This template will be deleted.

Example

This example will removes buildings on BigEar:

removeWorldModel(16617,1000,-300,1556,75) --lod
removeWorldModel(16616,1000,-300,1556,75) --lod
removeWorldModel(16615,1000,-300,1556,75) --lod
removeWorldModel(16138,1000,-300,1556,75) -- model

This example removes CJ house:

for i=700,20000 do
    removeWorldModel(i,10,2494,-1696,17)
end

Changelog

Version Description
1.3.1-9.04636 Added interior argument

See Also