RemoveWorldModel

From Multi Theft Auto: Wiki
Revision as of 13:30, 10 September 2012 by X86dev (talk | contribs)
Jump to navigation Jump to search

This template is no longer in use as it results in poor readability. This function is used to remove a world object.

Developer Note

I would strongly advise you use this server side rather than client side because it will just function infinitely better as you should not need to handle streaming it out/back in.

Syntax

bool removeWorldModel ( int modelID, float radius, float x, float y, float z [, int iInterior = -1 ] )

Required Arguments

  • modelID: A whole integer specifying the GTASA object model ID.
  • radius: A floating point number representing the radius that will be eliminated.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.
  • iInterior:

Returns

Returns true if the object was removed, false if invalid arguments were passed.

Requirements

This template will be deleted.

Example

This example will removes buildings on BigEar:

removeWorldModel(16617,1000,-300,1556,75) --lod
removeWorldModel(16616,1000,-300,1556,75) --lod
removeWorldModel(16615,1000,-300,1556,75) --lod
removeWorldModel(16138,1000,-300,1556,75) -- model

This example removes CJ house:

for i=700,20000 do
    removeWorldModel(i,10,2494,-1696,17)
end

Changelog

Version Description
1.3.1-9.04636 Added iInterior argument

See Also