RestoreAllWorldModels: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{ | {{Server client function}} | ||
This function allows restoring of all world objects,which were removed with [[ | This function allows restoring of all world objects, which were removed with [[removeWorldModel]]. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool restoreAllWorldModels() | bool restoreAllWorldModels ( ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==Returns== | ==Returns== | ||
Returns ''true'' if the world objects | Returns ''true'' if the world objects were restored, ''false'' otherwise. | ||
==Example== | ==Example== | ||
This example | This example adds command ''"restoreallworldobjects"'' that restores all world objects. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addCommandHandler("restoreallworldobjects", | addCommandHandler("restoreallworldobjects", | ||
Line 25: | Line 22: | ||
==See Also== | ==See Also== | ||
===Client world functions=== | |||
{{Client_world_functions}} | {{Client_world_functions}} | ||
===Building functions=== | |||
{{Building functions}} | |||
===Object functions=== | |||
{{Object functions}} |
Latest revision as of 15:40, 7 November 2024
This function allows restoring of all world objects, which were removed with removeWorldModel.
Syntax
bool restoreAllWorldModels ( )
Returns
Returns true if the world objects were restored, false otherwise.
Example
This example adds command "restoreallworldobjects" that restores all world objects.
addCommandHandler("restoreallworldobjects", function() restoreAllWorldModels() end )
See Also
Client world functions
- createSWATRope
- getBirdsEnabled
- getCoronaReflectionsEnabled
- getGarageBoundingBox
- getGaragePosition
- getGarageSize
- getGroundPosition
- getInteriorFurnitureEnabled
- getNearClipDistance
- getPedsLODDistance
- getRoofPosition
- getScreenFromWorldPosition
- getVehiclesLODDistance
- getWorldFromScreenPosition
- isAmbientSoundEnabled
- isLineOfSightClear
- isWorldSoundEnabled
- processLineOfSight
- resetAmbientSounds
- resetBlurLevel
- resetColorFilter
- resetCoronaReflectionsEnabled
- resetNearClipDistance
- resetPedsLODDistance
- resetVehiclesLODDistance
- resetWorldSounds
- setAmbientSoundEnabled
- setBirdsEnabled
- setColorFilter
- setCoronaReflectionsEnabled
- setInteriorFurnitureEnabled
- setInteriorSoundsEnabled
- setNearClipDistance
- setPedsLODDistance
- setVehiclesLODDistance
- setWorldSoundEnabled
- testLineAgainstWater
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel
Building functions
Object functions