RestoreAllWorldModels: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server client function|New items}}
{{Server client function}}
This function allows restoring of all world objects,which were removed with [[RemoveWorldModel]].
This function allows restoring of all world objects, which were removed with [[removeWorldModel]].


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool restoreAllWorldModels()
bool restoreAllWorldModels ( )
</syntaxhighlight>
</syntaxhighlight>


==Returns==
==Returns==
Returns ''true'' if the world objects were restored, ''false'' otherwise.
Returns ''true'' if the world objects were restored, ''false'' otherwise.
==Requirements==
{{Requirements|1.2.0-9.03618|1.2.0-9.03618|}}


==Example==
==Example==
This example restore all world objects.
This example adds command ''"restoreallworldobjects"'' that restores all world objects.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addCommandHandler("restoreallworldobjects",
addCommandHandler("restoreallworldobjects",
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==See Also==
==See Also==
===Client world functions===
{{Client_world_functions}}
{{Client_world_functions}}
===Building functions===
{{Building functions}}
===Object functions===
{{Object functions}}

Latest revision as of 15:40, 7 November 2024

This function allows restoring of all world objects, which were removed with removeWorldModel.

Syntax

bool restoreAllWorldModels ( )

Returns

Returns true if the world objects were restored, false otherwise.

Example

This example adds command "restoreallworldobjects" that restores all world objects.

addCommandHandler("restoreallworldobjects",
  function()
    restoreAllWorldModels()
  end
)

See Also

Client world functions



Building functions


Object functions