RestoreWorldModel: Difference between revisions

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This function restoring a removed world object, reversing the effect of [[removeWorldModel]].
This function restoring a removed world object, reversing the effect of [[removeWorldModel]].
You may use [[restoreAllWorldModels]] to '''restore all world models removed with this function'''.


==Syntax==
==Syntax==
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==See Also==
==See Also==
===Client world functions===
{{Client_world_functions}}
{{Client_world_functions}}
===Building functions===
{{Building functions}}
===Object functions===
{{Object functions}}

Revision as of 13:16, 23 October 2024

This function restoring a removed world object, reversing the effect of removeWorldModel.

You may use restoreAllWorldModels to restore all world models removed with this function.

Syntax

bool restoreWorldModel ( int modelID, float radius, float x, float y, float z [, int iInterior = -1 ] )

Required Arguments

  • modelID: A whole integer specifying the GTASA object model ID.
  • radius: A floating point number representing the radius that will be eliminated.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.
  • iInterior:

Returns

Returns true if the world object was restored, false otherwise.

Requirements

This template will be deleted.

Example

Remove every lamp post (object 1226) besides Grove Street.

removeWorldModel(1226, 4000, 0, 0, 0, -1)
restoreWorldModel(1226, 50, 2489, -1665, 13, -1)

Changelog

Version Description
1.3.1-9.04636 Added iInterior argument

See Also

Client world functions



Building functions


Object functions