RestoreWorldModel

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This function restoring a removed world object, reversing the effect of removeWorldModel.

You may use restoreAllWorldModels to restore all world models removed with this function.

Syntax

bool restoreWorldModel ( int modelID, float radius, float x, float y, float z [, int iInterior = -1 ] )

Required Arguments

  • modelID: A whole integer specifying the GTASA object model ID.
  • radius: A floating point number representing the radius that will be eliminated.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.
  • iInterior:

Returns

Returns true if the world object was restored, false otherwise.

Example

Remove every lamp post (object 1226) besides Grove Street.

removeWorldModel(1226, 4000, 0, 0, 0, -1)
restoreWorldModel(1226, 50, 2489, -1665, 13, -1)

Changelog

Version Description
1.3.1-9.04636 Added iInterior argument

See Also

Client world functions



Building functions


Object functions