SetPedAimTarget: Difference between revisions
		
		
		
		
		
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 (New page: __NOTOC__ {{Client function}} This function allows you to set a ped's aim target to a specific point.  ==Syntax==  <syntaxhighlight lang="lua"> bool setPedAimTarget ( ped thePed, float x, float y, float ...)  | 
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Revision as of 13:22, 22 May 2009
This function allows you to set a ped's aim target to a specific point.
Syntax
bool setPedAimTarget ( ped thePed, float x, float y, float z )
Required Arguments
- thePed: The ped whose target you want to set.
 - x: The x coordinate of the aim target point.
 - y: The y coordinate of the aim target point.
 - z: The z coordinate of the aim target point.
 
Returns
Returns true if the function was successful, false otherwise.
Example
function createPedAndsetHisAimTarget ()
        createPed (0, 0, 0, 5 ) -- create a ped, who looks like cj, in the middle of the map
        setPedAimTarget ( ped, 10, 10, 5 ) -- set the ped's target to a point in North-East
end
See Also
- canPedBeKnockedOffBike
 - getPedAnalogControlState
 - getPedAnimation
 - getPedBonePosition
 - getPedCameraRotation
 - getPedControlState
 - getPedMoveState
 - getPedOxygenLevel
 - getPedSimplestTask
 - getPedTargetCollision
 - getPedTargetEnd
 - getPedTargetStart
 - getPedTask
 - getPedVoice
 - getPedWeaponMuzzlePosition
 - givePedWeapon
 - isPedBleeding
 - isPedDoingTask
 - isPedTargetingMarkerEnabled
 - setAnalogControlState
 - setPedAimTarget
 - setPedAnalogControlState
 - setPedBleeding
 - setPedCameraRotation
 - setPedCanBeKnockedOffBike
 - setPedControlState
 - setPedEnterVehicle
 - setPedExitVehicle
 - IsPedFootBloodEnabled
 - setPedFootBloodEnabled
 - setPedLookAt
 - setPedOxygenLevel
 - setPedTargetingMarkerEnabled
 - setPedVoice
 - Shared
 - addPedClothes
 - getPedClothes
 - removePedClothes
 - createPed
 - getPedAmmoInClip
 - getPedArmor
 - getPedFightingStyle
 - getPedOccupiedVehicle
 - getPedOccupiedVehicleSeat
 - getPedStat
 - getPedTarget
 - getPedTotalAmmo
 - getPedWalkingStyle
 - getPedWeapon
 - getPedWeaponSlot
 - getPedContactElement
 - getValidPedModels
 - isPedChoking
 - isPedDead
 - isPedDoingGangDriveby
 - isPedDucked
 - isPedHeadless
 - isPedInVehicle
 - isPedOnGround
 - isPedReloadingWeapon
 - isPedWearingJetpack
 - killPed
 - removePedFromVehicle
 - setPedAnimation
 - setPedAnimationProgress
 - setPedAnimationSpeed
 - setPedArmor
 - setPedDoingGangDriveby
 - setPedFightingStyle
 - setPedHeadless
 - setPedStat
 - setPedWalkingStyle
 - setPedWeaponSlot
 - warpPedIntoVehicle