Changes in 1.3.1
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MTA:SA Releases | Changelog Pages |
---|---|
1.0 | 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 |
1.1 | 1.1.0 • 1.1.1 |
1.2 | 1.2.0 |
1.3 | 1.3.0 • 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 |
1.4 | 1.4.0 • 1.4.1 |
1.5 | 1.5.0 • 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 • 1.5.6 • 1.5.7 • 1.5.8 • 1.5.9 |
1.6 | 1.6.0 • 1.6.1 |
Main Additions / Changes
- Added Custom Vehicle Sirens
- Fixed map files are downloading very slow issue
- Fixed timeouts on map change
- Fixed various issues, crashes and freezes
- Updated max players to 4096
- Added BASS Effects
- Added Analog Controls States
- Added bullet sync
- Fixed several custom model replacing issues
- Windows 8 support (both 32-bits and 64-bits)
- Added ability to create pedless weapons via weapon creation
- Improved Map Editor stability and added new features
- Installers for regular builds and nightlies are now digitally signed
Client
New Functions
- Added setObjectBreakable
- Added isObjectBreakable
- Added dxSetBlendMode
- Added dxGetBlendMode
- Added dxDrawMaterialLine3D
- Added dxDrawMaterialSectionLine3D
- Added getLatentEventHandles
- Added getLatentEventStatus
- Added cancelLatentEvent
- Added triggerLatentServerEvent
- Added getVehicleSirenParams
- Added getVehicleSirens
- Added setVehicleSirens
- Added getSoundProperties
- Added setSoundProperties
- Added getSoundFFTData
- Added setSoundPanningEnabled
- Added isSoundPanningEnabled
- Added setWorldSoundEnabled
- Added isWorldSoundEnabled
- Added resetWorldSounds
- Added getSoundBPM
- Added getSoundLevelData
- Added getSoundWaveData
- Added setPedAnalogControlState
- Added getPedAnalogControlState
- Added setAnalogControlState
- Added getAnalogControlState
- Added setPedTargetingMarkerEnabled
- Added isPedTargetingMarkerEnabled
- Added setElementMatrix
- Added warpPedIntoVehicle
- Added removePedFromVehicle
- Added setProjectileCounter
- Added createWeapon
- Added fireWeapon
- Added setWeaponProperty
- Added setWeaponState
- Added setWeaponTarget
- Added getWeaponOwner
- Added setWeaponOwner
- Added setWeaponFlags
- Added getWeaponFlags
- Added setWeaponFiringRate
- Added getWeaponFiringRate
- Added resetWeaponFiringRate
- Added getWeaponClipAmmo
- Added setWeaponClipAmmo
- Added getWeaponAmmo
- Added setWeaponAmmo
- Added getProjectileCounter
- Added setWaterDrawnLast
- Added isWaterDrawnLast
- Added guiLabelGetColor
New Events
- Added onClientPedHeliKilled
- Added onClientPlayerHeliKilled
- Added onClientPlayerHitByWaterCannon
- Added onClientPedHitByWaterCannon
- Added onClientPlayerPickupHit
- Added onClientPlayerPickupLeave
- Added onClientSoundBeat
- Added onClientWeaponFire
Changes / Bug Fixes
- Fixed 'not being able to enter vehicles' bug
- Added order priority to addEventHandler
- Fixed 'engineless' NRG-500 Variant
- Added option to skip Dual Monitor Resolution Select
- Made playSound3D use the camera position instead of the player position when determining the distance
- Added color coding and sub-pixel positioning options to dxDrawText
- Added ability to create and modify cubemaps and volume textures - Details: dxCreateTexture
- Added model cache system to reduce loading delays
- Added CJ clothes cache to help reduce game freezes
- Sped up event handling system for server and client
- Added element option to engineApplyShaderToWorldTexture
- Added optional bool to getElementMatrix ( element, bool )
- Added unrar for smoother update procedure
- Fixed custom model replacement errors sometimes with weapons & weapon pickups.
- Fixed vehicle upgrade custom models not showing immediately
- Fixed accuracy of hit point in onClientPlayerWeaponFire and added shot origin parameter
- Fixed setPedAimTarget direction being all wrong
- Fixed issue when peds' bullets origin from wrong position
- Fixed custom models not rendering correctly sometimes parameter
- Fixed custom model LOD distance is not reseting after quiting
- Added size limit for clientscript.log file
- Added ability to shoot with any weapon with jetpack
- Made timers less crashy
- Fixed some animation crashes
- Fixed getPedMoveState returns false when moving in crouch state
- Fixed a bug when a resource that replace an object model (dff) and texture (txd) is stopped the object texture get white
- Added ped pixel shaders
- Added ability to layer multiple shaders on a world texture
- Fixed Windows 8 missing dll error
- Fixed setElementPosition for vehicles on a non streamed in position will make the vehicle spin very quickly
- Added check for GTA file loading failures
- Fixed map editor crash
- Fixed floating vehicles when using setVehicleIdleRespawnDelay
- Fixed showhud not fully working before the player has spawned
- Fixed connect problem when using a domain name that starts with a number
- Fixed missing font error message
- Fixed getSoundLength returns 0 for sound streams (not radio streams)
- Fixed a crash when taking a screenshot and minimizing then restoring
- Fixed setElementFrozen killing players from falls
- Fixed textures disappearing and flickering at certain camera angles
Server
New Functions
- Added fetchRemote
- Added reloadBans
- Added getAllAccountData
- Added getLatentEventHandles
- Added getLatentEventStatus
- Added cancelLatentEvent
- Added removeVehicleSirens
- Added getVehicleSirenParams
- Added getVehicleSirens
- Added setVehicleSirens
- Added addVehicleSirens
- Added setJetpackWeaponEnabled
- Added getJetpackWeaponEnabled
- Added fileCopy
New Events
- None yet
Changes / Bug Fixes
- Fixed map files are downloading very slow issue
- Fixed timeouts on map change
- Tweaks and fixes for vehicle sync
- Added order priority to addEventHandler
- Improved performance when the server has a large number of IP bans
- Added debug info to timers
- Added adjustable sync rates to setServerConfigSetting and the server config - Details: Sync_interval_settings
- Fixed lightsync vehicles ghost streaming in when locally they are miles away
- Fixed server sometimes not appearing in the browser
- Added server setting to reduce CPU usage
- Sped up event handling system for server and client
- Tweaked server networking
- Improved Lua errors for server element functions
- Reduced CPU usage more
- Made timers less crashy
- Added vehicle extrapolation - Details: mtaserver.conf -> vehext_
- Fixed server crash when towing a clientside vehicle
- Added option to suppress certain MySQL error messages
- Sped up triggerClientEvent
- Made setVehicleIdleRespawnDelay work for non-streamed in vehicles
- Added logging for callRemote
- Large amount of other crashfixes, improvements and tweaks
Resources
- Updated parachute to fix high CPU usage on clients
- Added Visualiser resource
- Added GUI Siren Editor
- Fixed a reload exploit where you could jump and then reload for an instant reload
- Made reload with jetpack work again
- Fixed freeroam bookmarks
- Fixed some errors and warnings
Editor
- Fixed Map editor not saving locations of objects on Linux machines
- Added cancel option when starting map editor from menu
- Added ability to change object and vehicle alpha
- Changed vehicle color selection to use the new RGB color system
- Fixed server settings tab in options not showing up when using Map Editor from main menu
- Added ability to place peds
- Added object scale option
- Added object collisions option