GetElementBoundingBox: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
m (List of args)
 
(12 intermediate revisions by 10 users not shown)
Line 1: Line 1:
__NOTOC__  
{{Client function}}
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
__NOTOC__
This fake function is for use with blah & blah and does blahblahblabhalbhl
This function returns the minimum and maximum coordinates of an element's bounding box.


==Syntax==
It should be noted that the values returned are relative to the position of the element, and as such if you wish to get world coordinates for drawing, etc., you should retrieve the position of the element and add the returned values onto that.
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
{{Note|The element must be streamed in for this function to work.}}
 
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
float float float float float float getElementBoundingBox ( element theelement )
float, float, float, float, float, float getElementBoundingBox ( element theElement )
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[element]]:getBoundingBox}}


===Required Arguments===  
===Required Arguments===
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
* '''theElement:''' the element whose bounding box we want to get.
*'''argumentName:''' description
 
<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
*Returns ''min x, min y, min z, max x, max y, max z'' if the passed element is valid and streamed in, ''false'' otherwise.
*Returns ''true'' if blah, ''false'' otherwise.
*min x, min y, min z, max x, max y, max z  


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This example outputs to chatbox the minimum and the maximum coordinates of an element.
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function minMaxOutput( theElement )
blabhalbalhb --abababa
    local x0, y0, z0, x1, y1, z1 = getElementBoundingBox( theElement )
--This line does this...
 
mooo
    if ( x0 ) then
        outputChatBox( "The coords are: " .. x0 .. ", " .. y0 .. ", " .. z0 .. ", " .. x1 .. ", " .. y1 .. ", " .. z1 )
    else
        outputChatBox( "Failed to retrieve bounding box" )
    end
end
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{Client element functions}}
{{FunctionArea_functions}}
[[Category:Need_Syntax]]  -- leave this until syntax is available. Cannot document the function or event without syntax.
[[Category:Incomplete]] -- leave this unless you complete the function

Latest revision as of 14:08, 29 April 2021

This function returns the minimum and maximum coordinates of an element's bounding box.

It should be noted that the values returned are relative to the position of the element, and as such if you wish to get world coordinates for drawing, etc., you should retrieve the position of the element and add the returned values onto that.

[[{{{image}}}|link=|]] Note: The element must be streamed in for this function to work.

Syntax

float, float, float, float, float, float getElementBoundingBox ( element theElement )

OOP Syntax Help! I don't understand this!

Method: element:getBoundingBox(...)


Required Arguments

  • theElement: the element whose bounding box we want to get.

Returns

  • Returns min x, min y, min z, max x, max y, max z if the passed element is valid and streamed in, false otherwise.

Example

This example outputs to chatbox the minimum and the maximum coordinates of an element.

function minMaxOutput( theElement )
    local x0, y0, z0, x1, y1, z1 = getElementBoundingBox( theElement )

    if ( x0 ) then
        outputChatBox( "The coords are: " .. x0 .. ", " .. y0 .. ", " .. z0 .. ", " .. x1 .. ", " .. y1 .. ", " .. z1 )
    else
        outputChatBox( "Failed to retrieve bounding box" )
    end
end

See Also