SetElementBoneRotation: Difference between revisions
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==Example== | ==Example== | ||
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==See Also== | ==See Also== | ||
{{Client_element_functions}} | {{Client_element_functions}} |
Revision as of 11:15, 25 December 2020
This function sets the rotation of a specific bone relative to the element. Currently the following element types are accepted:
Tip: If you want to attach an element to a bone, see attachElementToBone |
Syntax
bool setElementBoneRotation ( element theElement, int bone, float yaw, float pitch, float roll )
Required Arguments
- theElement: the element to set the bone rotation on.
- bone: the ID of the bone to set the rotation of. See Bone IDs
- yaw: the 'yaw' rotation value.
- pitch: the 'pitch' rotation value.
- roll: the 'roll' rotation value.
Returns
Returns true if the function was successful, false otherwise.
Note: updateElementRpHAnim must be called after this function to apply bone rotation.
Example
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAngularVelocity
- getElementAttachedOffsets
- getElementAttachedTo
- getElementBoneMatrix
- getElementBonePosition
- getElementBoneRotation
- getElementBoundingBox
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getElementDimension
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementHealth
- getElementID
- getElementInterior
- getElementLighting
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRadius
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementCollidableWith
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLocal
- isElementLowLOD
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementWaitingForGroundToLoad
- isElementWithinColShape
- setElementAlpha
- setElementAngularVelocity
- setElementAttachedOffsets
- setElementBoneMatrix
- setElementBonePosition
- setElementBoneRotation
- setElementCallPropagationEnabled
- setElementCollidableWith
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementMatrix
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementStreamable
- setElementVelocity
- setLowLODElement
- updateElementRpHAnim