EngineFreeModel
Jump to navigation
Jump to search
This function is used to un-assign the specified model ID from the engineRequestModel assignment.
Syntax
bool engineFreeModel ( int modelID )
Required Arguments
- modelID: the model ID you want to have un-assigned.
Returns
Returns true if the model was successfully freed, false otherwise.
Example
This example creates a ped and then gives you the opportunity to change its model. If the resource stops, then the IDs allocated will be deallocated. Use /cap for creating the ped and /sap to skin the ped. You will need some skins added to a folder and to the meta.xml for /sap to work.
local peds = {}
function createAllocatedPed()
local x, y, z = getElementPosition(localPlayer)
local id = engineRequestModel("ped")
peds[id] = createPed(id, x+0.5, y, z+0.5)
outputChatBox("New ped with ID "..id.." created.")
end
addCommandHandler("cap", createAllocatedPed, false, false)
function skinAllocatedPeds()
local txd, dff;
for id,ped in pairs(peds) do
if fileExists("skins/" .. id .. ".txd") and fileExists("skins/" .. id .. ".dff") then
txd = engineLoadTXD("skins/" .. id .. ".txd")
engineImportTXD(txd, id)
dff = engineLoadDFF("skins/" .. id .. ".dff")
engineReplaceModel(dff, id)
outputChatBox("Model ID "..id.." changed correctly.")
else
outputChatBox("Model ID "..id.." couldn't change. REASON: skins/" .. id .. ".txd or skins/" .. id .. ".dff does not exist.")
end
end
end
addCommandHandler("sap", skinAllocatedPeds, false, false)
function onStop()
for id,ped in pairs(peds) do
engineFreeModel(id)
end
end
addEventHandler("onClientResourceStop", resourceRoot, onStop)
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory