EngineImportTXD: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 16: | Line 16: | ||
==Example== | ==Example== | ||
'''Example 1:''' This example loads a combination of a custom DFF and TXD file to replace the Euros vehicle in-game. The collisions are embedded inside the DFF file. | |||
<syntaxhighlight lang="lua"> | |||
outputChatBox ( "> replacing the euros vehicle" ) | |||
enginePreloadModel ( 587 ) | |||
txd = engineLoadTXD ( "data/euros.txd" ) | |||
engineImportTXD ( txd, 587 ) | |||
dff = engineLoadDFF ( "data/euros.dff", 587 ) | |||
engineReplaceVehicleModel ( dff, 587 ) | |||
</syntaxhighlight> | |||
'''Example 2:''' This example loads a combination of custom DFF, TXD and COL files to replace an in-game model of a set of floors. | |||
<syntaxhighlight lang="lua"> | |||
outputChatBox ( "> loading floor objects" ) | |||
txd_floors = engineLoadTXD ( "models/office_floors.txd" ) | |||
engineImportTXD ( txd_floors, 3781 ) | |||
col_floors = engineLoadCOL ( "models/office_floors.col" ) | |||
dff_floors = engineLoadDFF ( "models/office_floors.dff", 0 ) | |||
engineImportCOL ( col_floors, 3781 ) | |||
engineReplaceObjectModel ( dff_floors, 3781 ) | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Engine_functions}} | {{Engine_functions}} |
Revision as of 14:37, 26 August 2007
This function imports a RenderWare Texture Dictionary into the model identified by the model id. This is necessary in order for the DFF loader to find any new textures. This does however not replace the original textures of the model.
Syntax
bool engineImportTXD ( txd, number model_id )
Required Arguments
- txd: The TXD that was loaded with engineLoadTXD
- model_id: The model id to import the TXD into
Returns
Returns true if the function executed succesfully, false otherwise.
Example
Example 1: This example loads a combination of a custom DFF and TXD file to replace the Euros vehicle in-game. The collisions are embedded inside the DFF file.
outputChatBox ( "> replacing the euros vehicle" ) enginePreloadModel ( 587 ) txd = engineLoadTXD ( "data/euros.txd" ) engineImportTXD ( txd, 587 ) dff = engineLoadDFF ( "data/euros.dff", 587 ) engineReplaceVehicleModel ( dff, 587 )
Example 2: This example loads a combination of custom DFF, TXD and COL files to replace an in-game model of a set of floors.
outputChatBox ( "> loading floor objects" ) txd_floors = engineLoadTXD ( "models/office_floors.txd" ) engineImportTXD ( txd_floors, 3781 ) col_floors = engineLoadCOL ( "models/office_floors.col" ) dff_floors = engineLoadDFF ( "models/office_floors.dff", 0 ) engineImportCOL ( col_floors, 3781 ) engineReplaceObjectModel ( dff_floors, 3781 )
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory