EngineLoadDFF: Difference between revisions

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__NOTOC__  
{{Client function}}
__NOTOC__
This function loads a RenderWare Model (DFF) file into GTA.
This function loads a RenderWare Model (DFF) file into GTA.


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* To successfully load your model with textures, be sure to use [[engineLoadTXD]] and [[engineImportTXD]] before calling this function.
* To successfully load your model with textures, be sure to use [[engineLoadTXD]] and [[engineImportTXD]] before calling this function.


This is a client-side function. Be sure to transfer your DFF file by including it in the meta file.
This is a client side function. Be sure to transfer your DFF file by including it in the meta file.


==Syntax==  
==Syntax==  

Revision as of 12:58, 21 August 2007

This function loads a RenderWare Model (DFF) file into GTA.

  • To successfully load vehicle models, it is necessary to pass the vehicle model id to the function so any embedded DFF extensions (such as collisions) will be loaded correctly.
  • To successfully load your model with textures, be sure to use engineLoadTXD and engineImportTXD before calling this function.

This is a client side function. Be sure to transfer your DFF file by including it in the meta file.

Syntax

dff engineLoadDFF ( string dff_file, [number model_id] ) 

Required Arguments

  • dff_file: The relative path to the dff file you want to load

Optional Arguments

  • model_id: The model id that should be associated with the dff, when loading a vehicle. Always pass 0 (or nothing at all) if you are replacing something else than a vehicle.

Returns

Returns a dff object if the dff file loaded, false otherwise.

Example

See Also