EngineLoadDFF: Difference between revisions
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==Example== | ==Example== | ||
'''Example 1:''' This example loads a combination of a custom DFF and TXD file to replace the Euros vehicle in-game. The collisions are embedded inside the DFF file. | |||
<syntaxhighlight lang="lua"> | |||
outputChatBox ( "> replacing the euros vehicle" ) | |||
enginePreloadModel ( 587 ) | |||
txd = engineLoadTXD ( "data/euros.txd" ) | |||
engineImportTXD ( txd, 587 ) | |||
dff = engineLoadDFF ( "data/euros.dff", 587 ) | |||
engineReplaceVehicleModel ( dff, 587 ) | |||
</syntaxhighlight> | |||
'''Example 2:''' This example loads a combination of custom DFF, TXD and COL files to replace an in-game model of a set of floors. | |||
<syntaxhighlight lang="lua"> | |||
outputChatBox ( "> loading floor objects" ) | |||
txd_floors = engineLoadTXD ( "models/office_floors.txd" ) | |||
engineImportTXD ( txd_floors, 3781 ) | |||
col_floors = engineLoadCOL ( "models/office_floors.col" ) | |||
dff_floors = engineLoadDFF ( "models/office_floors.dff", 0 ) | |||
engineImportCOL ( col_floors, 3781 ) | |||
engineReplaceObjectModel ( dff_floors, 3781 ) | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Engine_functions}} | {{Engine_functions}} |
Revision as of 14:38, 26 August 2007
This function loads a RenderWare Model (DFF) file into GTA.
- To successfully load vehicle models, it is necessary to pass the vehicle model id to the function so any embedded DFF extensions (such as collisions) will be loaded correctly.
- To successfully load your model with textures, be sure to use engineLoadTXD and engineImportTXD before calling this function.
This is a client side function. Be sure to transfer your DFF file by including it in the meta file.
Syntax
dff engineLoadDFF ( string dff_file, [number model_id] )
Required Arguments
- dff_file: The relative path to the dff file you want to load
Optional Arguments
- model_id: The model id that should be associated with the dff, when loading a vehicle. Always pass 0 (or nothing at all) if you are replacing something else than a vehicle.
Returns
Returns a dff object if the dff file loaded, false otherwise.
Example
Example 1: This example loads a combination of a custom DFF and TXD file to replace the Euros vehicle in-game. The collisions are embedded inside the DFF file.
outputChatBox ( "> replacing the euros vehicle" ) enginePreloadModel ( 587 ) txd = engineLoadTXD ( "data/euros.txd" ) engineImportTXD ( txd, 587 ) dff = engineLoadDFF ( "data/euros.dff", 587 ) engineReplaceVehicleModel ( dff, 587 )
Example 2: This example loads a combination of custom DFF, TXD and COL files to replace an in-game model of a set of floors.
outputChatBox ( "> loading floor objects" ) txd_floors = engineLoadTXD ( "models/office_floors.txd" ) engineImportTXD ( txd_floors, 3781 ) col_floors = engineLoadCOL ( "models/office_floors.col" ) dff_floors = engineLoadDFF ( "models/office_floors.dff", 0 ) engineImportCOL ( col_floors, 3781 ) engineReplaceObjectModel ( dff_floors, 3781 )
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory