EngineLoadIFP: Difference between revisions

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__NOTOC__
__NOTOC__
This function loads an animation library (IFP) file into GTA.
This function loads an animation library (IFP) file into GTA.
* This function '''does not replace''' animations yet, you can only use the animations that are inside the IFP with [[setPedAnimation]].
* This function '''does not replace''' the default animations yet.
* To use this correctly, you need to use an IFP file with '''new''' animation blocks with different names than existing ones.
* To use this correctly, you need to use an IFP file with '''new''' animation blocks with different names than existing ones.




This is a client side function. Be sure to transfer your IFP file by including it in the meta file.
Be sure to transfer your IFP file by including it in the meta file.


==Syntax==  
==Syntax==  

Revision as of 13:27, 10 December 2010

This function loads an animation library (IFP) file into GTA.

  • This function does not replace the default animations yet.
  • To use this correctly, you need to use an IFP file with new animation blocks with different names than existing ones.


Be sure to transfer your IFP file by including it in the meta file.

Syntax

ifp engineLoadIFP ( string ifp_file ) 

Required Arguments

  • ifp_file: The filepath to the IFP file you want to load

Returns

Returns an IFP element if the IFP file loaded, false otherwise.

Example

Click to collapse [-]
animation.lua
function setanimation()
  if engineLoadIFP("data/ani.ifp") then
    setPedAnimation(getLocalPlayer(), "ANIMATIONBLOCK", "animation1")
  end
end

addCommandHandler("animation", setanimation)
Click to collapse [-]
meta.xml
<meta>
  <info author="lukry" version="1.0" type="script" />

  <script src="animation.lua" type="client" />
  <file src="data/ani.ifp" />
</meta>

See Also