EngineLoadIFP

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Revision as of 13:27, 10 December 2010 by X86dev (talk | contribs)
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This function loads an animation library (IFP) file into GTA.

  • This function does not replace the default animations yet.
  • To use this correctly, you need to use an IFP file with new animation blocks with different names than existing ones.


Be sure to transfer your IFP file by including it in the meta file.

Syntax

ifp engineLoadIFP ( string ifp_file ) 

Required Arguments

  • ifp_file: The filepath to the IFP file you want to load

Returns

Returns an IFP element if the IFP file loaded, false otherwise.

Example

Click to collapse [-]
animation.lua
function setanimation()
  if engineLoadIFP("data/ani.ifp") then
    setPedAnimation(getLocalPlayer(), "ANIMATIONBLOCK", "animation1")
  end
end

addCommandHandler("animation", setanimation)
Click to collapse [-]
meta.xml
<meta>
  <info author="lukry" version="1.0" type="script" />

  <script src="animation.lua" type="client" />
  <file src="data/ani.ifp" />
</meta>

See Also