EngineReplaceAnimation: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool engineReplaceAnimation ( ifp theIFP, string InternalBlockName, string InternalAnimName, string CustomBlockName, string CustomAnimName)
bool engineReplaceAnimation ( ped thePed, string InternalBlockName, string InternalAnimName, string CustomBlockName, string CustomAnimName )
</syntaxhighlight>
</syntaxhighlight>


===Required Arguments===
===Required Arguments===
*'''InternalBlockName:''' todo
*'''thePed:''' the [[player]] or [[ped]] you want to replace an animation for.
*'''InternalAnimName:''' todo
*'''InternalBlockName:''' the internal block name.
*'''CustomBlockName:''' todo
*'''InternalAnimName:''' the internal animation name inside InternalBlockName.
*'''CustomAnimName:''' todo
*'''CustomBlockName:''' the custom block name of the loaded IFP file that you passed to [[EngineLoadIFP|engineLoadIFP]] as second parameter.
*'''CustomAnimName:''' the custom animation name inside the loaded IFP file with CustomBlockName.
===Returns===
===Returns===
Returns ''true'' on success, ''false'' in case of failure.
Returns ''true'' on success, ''false'' in case of failure.

Revision as of 17:33, 18 June 2018

Replace existed animation with other.

Syntax

bool engineReplaceAnimation ( ped thePed, string InternalBlockName, string InternalAnimName, string CustomBlockName, string CustomAnimName )

Required Arguments

  • thePed: the player or ped you want to replace an animation for.
  • InternalBlockName: the internal block name.
  • InternalAnimName: the internal animation name inside InternalBlockName.
  • CustomBlockName: the custom block name of the loaded IFP file that you passed to engineLoadIFP as second parameter.
  • CustomAnimName: the custom animation name inside the loaded IFP file with CustomBlockName.

Returns

Returns true on success, false in case of failure.

Example

-- @todo

See Also