EngineReplaceModel: Difference between revisions
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*'''theModel:''' The model to replace the given model ID with | *'''theModel:''' The model to replace the given model ID with | ||
*'''modelID:''' The model it to replace the model of | *'''modelID:''' The model it to replace the model of | ||
{{New feature/item| | {{New feature/item|3.0132|1.3.1|05087| | ||
*'''alphaTransparency:''' Set to true to enable special thing | *'''alphaTransparency:''' Set to true to enable special thing | ||
}} | }} |
Revision as of 10:38, 19 April 2013
This template is no longer in use as it results in poor readability.
This function replaces the given model in the given model ID with the DFF file passed. This function supports vehicles and objects at the moment.
As of 1.1.1 This supports Ped and Weapon models. For replace weapon models you can't use weapon ID's, you should use object ID's. All weapon model ID's here: Weapons.
Note: Due to a bug, when replacing models with built in collisions (i.e. vehicles), the collision may not get replaced correctly. The current work around is to load the dff again and do another replace after a short delay.
Syntax
bool engineReplaceModel ( dff theModel, int modelID [, bool alphaTransparency=false ] )
Required Arguments
- theModel: The model to replace the given model ID with
- modelID: The model it to replace the model of
- alphaTransparency: Set to true to enable special thing
Returns
Returns true if the model was successfully replaced, false if it failed for some reason, ie. the DFF or the model ID is not valid.
Example
Example 1:
Client-Side example for replacing vehicle model and texture with custom ones.
function ReplaceVehicle ( ) outputChatBox ( "> replacing the euros vehicle" ) txd = engineLoadTXD ( "data/euros.txd" ) engineImportTXD ( txd, 587 ) dff = engineLoadDFF ( "data/euros.dff", 587 ) engineReplaceModel ( dff, 587 ) end addEvent ( "replaceVeh", true ) addEventHandler ( "replaceVeh", getRootElement(), ReplaceVehicle )
Server-side example function for triggering the replace.
function ReplaceCommand ( ) triggerClientEvent( "replaceVeh", getRootElement(), replaceVeh ) end addCommandHandler( "replace", ReplaceCommand )
Example 2:
Client-Side example for replacing object model, collision and texture with custom ones.
function ReplaceObject ( ) txd = engineLoadTXD( "MyModel.txd" ) col = engineLoadCOL( "MyModel.col" ) dff = engineLoadDFF( "MyModel.dff", 0 ) --modelid is everytime 0, when you replace no vehicle engineImportTXD( txd, 1234 ) engineReplaceCOL( col, 1234 ) engineReplaceModel( dff, 1234 )-- replace the model at least end addEvent ( "replaceObj", true ) addEventHandler ( "replaceObj", getRootElement(), ReplaceObject )
Server-side example function for triggering the replace.
function ReplaceCommand ( ) triggerClientEvent( "replaceObj", getRootElement(), replaceObj ) end addCommandHandler( "replace", ReplaceCommand )
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory