EngineRestoreModel: Difference between revisions
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{{Note box|Please note the loading order that is used in the examples as other orders can cause textures, collisions or the DFF not to load due to technical limitations}} | |||
{{Client function}}<!-- Change this to "Client function" or "Server function" appropriately--> | {{Client function}}<!-- Change this to "Client function" or "Server function" appropriately--> | ||
<!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> |
Revision as of 12:07, 12 April 2013
This template is no longer in use as it results in poor readability. This function restores the visual DFF and TXD model of the given model ID. This restores the result of engineReplaceModel.
Syntax
bool engineRestoreModel ( int modelID )
Required Arguments
- modelID: The model ID to restore the visuals of
Returns
Returns true if the model was successfully restored, false or nil if it failed for some reason.
Example
Click to collapse [-]
ClientClient-Side example for restoring model / vehicle.
function ResetModel ( ) engineRestoreModel ( 587 ) -- Object / Vehicle to restore to default GTA one. end addEvent ( "restoreClientModel", true ) addEventHandler ( "restoreClientModel", getRootElement(), ResetModel )
Click to collapse [-]
ServerServer-Side example for triggering model / vehicle restore function with "restore" command.
function RestoreModel ( ) triggerClientEvent ( "restoreClientModel", getRootElement(), restoreClientModel ) end addCommandHandler( "restore", RestoreModel )
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory