EngineSetModelPhysicalPropertiesGroup: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
*'''modelID''': the id of model which you wish to set physical properties group of. | *'''modelID''': the id of model which you wish to set physical properties group of. | ||
*'''groupID''': the id of new physical properties group to be used by given model. Use -1 to disable model physics. | *'''groupID''': the id of new physical properties group to be used by given model. {{New feature/item|3.0161|1.6.0|22485|Use -1 to disable model physics.}} | ||
===Returns=== | ===Returns=== |
Revision as of 11:25, 6 June 2024
This function sets physical properties group id used by given model.
Syntax
bool engineSetModelPhysicalPropertiesGroup ( int modelID, int groupID )
Required Arguments
- modelID: the id of model which you wish to set physical properties group of.
- groupID: the id of new physical properties group to be used by given model.
Returns
Returns true if there were no issues with group change, otherwise an error is raised
Example
Click to collapse [-]
Clientfunction setID(_, id, group) engineSetModelPhysicalPropertiesGroup(tonumber(id), tonumber(group)) end addCommandHandler ( "setID", setID )
Requirements
This template will be deleted.
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory