EngineSetModelPhysicalPropertiesGroup

From Multi Theft Auto: Wiki
Revision as of 11:25, 6 June 2024 by FileEX (talk | contribs) (New feature template)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This function sets physical properties group id used by given model.


[[{{{image}}}|link=|]] Note: Physics can only be disabled for newly created objects and buildings

Syntax

bool engineSetModelPhysicalPropertiesGroup ( int modelID, int groupID )

Required Arguments

  • modelID: the id of model which you wish to set physical properties group of.
  • groupID: the id of new physical properties group to be used by given model.
    ADDED/UPDATED IN VERSION 1.6.0 r22485:
    Use -1 to disable model physics.

Returns

Returns true if there were no issues with group change, otherwise an error is raised

Example

Click to collapse [-]
Client
function setID(_, id, group)
    engineSetModelPhysicalPropertiesGroup(tonumber(id), tonumber(group))
end
addCommandHandler ( "setID", setID )

Requirements

Minimum server version n/a
Minimum client version 1.5.7-9.19626

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.5.7-9.19626" />

See Also